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- On Thu, 1 Dec 1994, Nenad RAKOCEVIC wrote:
-
- [...snip...]
- > It's why i am very interest in MARP... I have just one question about
- > MARP : will MARP support AGA using highly-optimized-direct-hardware-access?
-
- it will... but it is not a high priority rigth now... I want to
- get most Amos functionalty first.. then go and produce more
- specialized routines... I hopefully should have some of these done
- for the second release...
-
- > If not, I think I go to do my own ARP during the christmas holidays...
- >
- have fun :)
-
- > I have a big question about sprites : in the sprite bank, bobs are
- > stored plane by plane and this is good for blittering (but slow). Sprites
- > lists needs a line by line coding(i.e. 1st line of the 1st plane until 1st
- > line of the last plane, then 2nd line ...). Therefore sprite memory
- > storing isn't compatible with the bob one. So I thougth that when the
- > 'sprite' command is called, amos recoded the image datas in another place
- > in memory, but I watch the memory just before and after a sprite call, and
- > I noticied no change. So, does amos use a special copperlist to handle
- > sprites and bobs using the same memmory data, or are they another way ?
- >
-
- I thought sprites/bobs were stored exactly the same way... I don't
- have my Amiga in front of right now so I can't check... but I remeber
- doing stuff like to convert an Sprite->Icon bank by just hacking
- the header of the bank... but no imgae data... ?
-
- mike
-
-
- > PS: I hope you don't suffer too much reading my really bad english... :-)
- >
- > /---------------------------------------------------------------\
- > | Nenad Rakocevic Email: p6ip007@cicrp.jussieu.fr |
- > | Amiga User : A1200 020/28MHz 882/33MHz 6Mo |
- > | internal: HD 80Mo external: OverDrive 250Mo |
- > \---------------------------------------------------------------/
- >
-
-